

Because of this, players should be more thoughtful of their combos and allow themselves to ease off a bit in order to deflect attacks to avoid unnecessary damage.

The healing item Dragon Cure Pots, introduced in Wo Long: Fallen Dynasty’s story, will likely be completely empty if the first half of the fight was demanding. The only thing players need to be aware of is that the second phase of Wo Long: Fallen Dynasty’s Zhang Liang boss fight staggers a lot less and hits much harder and more often. Despite Zhang Liang’s new and intimidating look, he is susceptible to damage and will be open to critical hits after his Spirit Gauge hits certain thresholds. The same strategy applied to the first half of the fight should be used in the second part. The boss, now transformed into an unholy creature of sorts, will use a different skillset and be able to attack the player from afar. Once players deplete Zhang Liang’s health bar in Wo Long: Fallen Dynasty, they will watch a short cutscene and start Phase 2. This March 2023 video game release surprises as its first boss has a second phase. After deflecting the move, players should follow up and continue the sequence of attacks against the boss. This may take a few tries to adjust to, and Zhang Liang has multiple types of critical hits, so they all work out differently and require the player’s utmost attention. Additionally, the deflecting button should be pressed exactly when the hit is about to land, rather than as soon as the red glow happens. They are represented by a red glow and the window for blocking seems to be shorter than in regular attacks. Zhang Liang will try using critical hits against the player, and these should be deflected. Much like Sekiro: Shadows Die Twice’s combat, parrying should not be the core of the gameplay, but the defensive alternative in between offensive strikes. Strike him with light attacks to build up positive Spirit and then use that to land heavy attacks for more damage. Wo Long: Fallen Dynasty’s Zhang Liang hits hard and should not be allowed to attack, so attacking him first and making him stagger should be happening constantly. Players should be more offensive and not too defensive.
